Slashdot posted an article that the Unreal Engine 3 is now free to use. Could this be interesting for our project?
Posts Tagged ‘What to choose’
Unreal Engine 3 (UDK) is now free
Posted in Master's Thesis, tagged Game engine, UDK, Unity, Unreal, What to choose on November 6, 2009| Leave a Comment »
Game engine or 3D rendering engine
Posted in Master's Thesis, tagged 3D engine, Game engine, What to choose on October 26, 2009| Leave a Comment »
In my list of possible candidates, I have included both full-fledged game engines aswell as 3D rendering engines. In this article, I will outline the differences and decide which of the two that suits this project the best.
Ogre3D
Posted in Master's Thesis, tagged Chromium, Ogre3D, Parallel rendering, VR, What to choose on October 23, 2009| 1 Comment »
CaveUT
Posted in Master's Thesis, tagged CaveUT, VR, What to choose on October 23, 2009| 2 Comments »
CaveUT is a project aimed at bringing Unreal Tournament 2004 into a CAVE-like environment.
ioquak3
Posted in Master's Thesis, tagged ioquake3, VR, What to choose on October 23, 2009| Leave a Comment »
ioquake3 is built upon id Software’s tech 3 game engine. It is an open source project that aims to clean up the code, fix bugs and to add new features.
Irrlicht
Posted in Master's Thesis, tagged Irrlicht, VR, What to choose on October 20, 2009| 2 Comments »
Description
The Irrlicht Engine is a high performance open source and cross platform 3D engine for creating realtime 3D applications. Its main targets are to be easy to use, extremely fast, extensible and crash safe.
The engine is a quite flexible graphics engine, and it is possible to write lots of different applications with it. Some are: complex 3D simulation applications, first and third person shooter games with indoor and/or outdoor scenes, real time strategy games, 2D games, etc
List of simulation engines
Posted in Master's Thesis, tagged VR, What to choose on September 29, 2009| 1 Comment »
Below is a list of simulation engine candidates where one will be used in a CAVE-like visualization system. I have also defined the requirements for this Virtual reality project.
Requirements
- Run on a cluster of machines (parallel rendering)
- Run on Windows XP
- Co-exist with E-ON Studio
- Handle 3D Studio-files
- Handle Skeletal Animation
- Be as fast as possible
List of candidates
- Delta3D
- Irrlicht
- OpenSceneGraph (OSG)
- OpenSG
- Colloseum3D (probably no longer developed)
- Unity3D (not open source)
- id’s Tech 3 and its derivative ioquake3
- Ogre
- CaveUT
Links
http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment