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Posts Tagged ‘What to choose’

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Slashdot posted an article that the Unreal Engine 3 is now free to use. Could this be interesting for our project?

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In my list of possible candidates, I have included both full-fledged game engines aswell as 3D rendering engines. In this article, I will outline the differences and decide which of the two that suits this project the best.

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Ogre3D is an open source scene graph which prides itself as being in the forefront when it comes to new trends and features. (more…)

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CaveUT

CaveUT is a project aimed at bringing Unreal Tournament 2004 into a CAVE-like environment.

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ioquak3

ioquake3 is built upon id Software’s tech 3 game engine. It is an open source project that aims to clean up the code, fix bugs and to add new features.

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Irrlicht

Description

The Irrlicht Engine is a high performance open source and cross platform 3D engine for creating realtime 3D applications. Its main targets are to be easy to use, extremely fast, extensible and crash safe.

The engine is a quite flexible graphics engine, and it is possible to write lots of different applications with it. Some are: complex 3D simulation applications, first and third person shooter games with indoor and/or outdoor scenes, real time strategy games, 2D games, etc

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List of simulation engines

Below is a list of simulation engine candidates where one will be used in a CAVE-like visualization system. I have also defined the requirements for this Virtual reality project.

Requirements

List of candidates

Links

http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment

Comparision of Delta3D, Ogre3D, Irrlicht et al.

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