Drawing this picture to illustrate the orientation axis in the cave environment was not easy. I was forced to use Gimp portable, which in itself is not a bad thing. However, it has been many years since I used Gimp and what seemed to be a trivial task ended up taking a bit over an hour. (more…)
Archive for the ‘Master’s Thesis’ Category
InterSense head tracking breakdown
Posted in Master's Thesis, tagged cave, dt-cluster, Head Tracking, intersense on January 21, 2010| Leave a Comment »
Identifying enhancements
Posted in Master's Thesis, tagged cave, dt-cluster on January 20, 2010| 2 Comments »
When you’ve completed a troublesome task, it’s often hard to identify new goals and challenges. Because of this, I took the liberty of listing new project tasks. (more…)
At last: progress on dt-cluster
Posted in Master's Thesis, tagged Delta3D, dtCluster, progress on January 11, 2010| Leave a Comment »
After a long-ish break for exams and then christmas and then new year’s, it was finally time to get working on the dt-cluster project once again. (more…)
Delta3D and Head Tracking
Posted in Master's Thesis, tagged Delta3D, Head Tracking on November 30, 2009| Leave a Comment »
In the project I am working on, it is essential to incorporate head tracking into the Virtual Reality project. Today, I discovered that Delta3D has built-in support for InterSense’s Head Tracking system. (more…)
Unreal Engine 3 (UDK) is now free
Posted in Master's Thesis, tagged Game engine, UDK, Unity, Unreal, What to choose on November 6, 2009| Leave a Comment »
Slashdot posted an article that the Unreal Engine 3 is now free to use. Could this be interesting for our project?
Trying out Delta3D’s clustering
Posted in Master's Thesis, tagged Delta3D, dtCluster, Parallel rendering on October 26, 2009| 3 Comments »
In order to evaluate Delta3D’s clustering capabilities, I had to get a simple clustering application up and running.
Game engine or 3D rendering engine
Posted in Master's Thesis, tagged 3D engine, Game engine, What to choose on October 26, 2009| Leave a Comment »
In my list of possible candidates, I have included both full-fledged game engines aswell as 3D rendering engines. In this article, I will outline the differences and decide which of the two that suits this project the best.
Ogre3D
Posted in Master's Thesis, tagged Chromium, Ogre3D, Parallel rendering, VR, What to choose on October 23, 2009| 1 Comment »
CaveUT
Posted in Master's Thesis, tagged CaveUT, VR, What to choose on October 23, 2009| 2 Comments »
CaveUT is a project aimed at bringing Unreal Tournament 2004 into a CAVE-like environment.
ioquak3
Posted in Master's Thesis, tagged ioquake3, VR, What to choose on October 23, 2009| Leave a Comment »
ioquake3 is built upon id Software’s tech 3 game engine. It is an open source project that aims to clean up the code, fix bugs and to add new features.