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Drawing this picture to illustrate the orientation axis in the cave environment was not easy. I was forced to use Gimp portable, which in itself is not a bad thing. However, it has been many years since I used Gimp and what seemed to be a trivial task ended up taking a bit over an hour. Continue Reading »

Identifying enhancements

When you’ve completed a troublesome task, it’s often hard to identify new goals and challenges. Because of this, I took the liberty of listing new project tasks. Continue Reading »

After a long-ish break for exams and then christmas and then new year’s, it was finally time to get working on the dt-cluster project once again. Continue Reading »

Delta3D and Head Tracking

In the project I am working on, it is essential to incorporate head tracking into the Virtual Reality project. Today, I discovered that Delta3D has built-in support for InterSense’s Head Tracking system. Continue Reading »

logo-udk

Slashdot posted an article that the Unreal Engine 3 is now free to use. Could this be interesting for our project?

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In order to evaluate Delta3D’s clustering capabilities, I had to get a simple clustering application up and running.

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In my list of possible candidates, I have included both full-fledged game engines aswell as 3D rendering engines. In this article, I will outline the differences and decide which of the two that suits this project the best.

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Ogre3D

Ogre3D is an open source scene graph which prides itself as being in the forefront when it comes to new trends and features. Continue Reading »

CaveUT

CaveUT is a project aimed at bringing Unreal Tournament 2004 into a CAVE-like environment.

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ioquak3

ioquake3 is built upon id Software’s tech 3 game engine. It is an open source project that aims to clean up the code, fix bugs and to add new features.

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