Drawing this picture to illustrate the orientation axis in the cave environment was not easy. I was forced to use Gimp portable, which in itself is not a bad thing. However, it has been many years since I used Gimp and what seemed to be a trivial task ended up taking a bit over an hour. Continue Reading »
Posted in Master's Thesis | Tagged cave, dt-cluster, Head Tracking, intersense | Leave a Comment »
When you’ve completed a troublesome task, it’s often hard to identify new goals and challenges. Because of this, I took the liberty of listing new project tasks. Continue Reading »
Posted in Master's Thesis | Tagged cave, dt-cluster | 2 Comments »
After a long-ish break for exams and then christmas and then new year’s, it was finally time to get working on the dt-cluster project once again. Continue Reading »
Posted in Master's Thesis | Tagged Delta3D, dtCluster, progress | Leave a Comment »
In the project I am working on, it is essential to incorporate head tracking into the Virtual Reality project. Today, I discovered that Delta3D has built-in support for InterSense’s Head Tracking system. Continue Reading »
Posted in Master's Thesis | Tagged Delta3D, Head Tracking | Leave a Comment »
Slashdot posted an article that the Unreal Engine 3 is now free to use. Could this be interesting for our project?
Posted in Master's Thesis | Tagged Game engine, UDK, Unity, Unreal, What to choose | Leave a Comment »
In order to evaluate Delta3D’s clustering capabilities, I had to get a simple clustering application up and running.
Posted in Master's Thesis | Tagged Delta3D, dtCluster, Parallel rendering | 3 Comments »
In my list of possible candidates, I have included both full-fledged game engines aswell as 3D rendering engines. In this article, I will outline the differences and decide which of the two that suits this project the best.
Posted in Master's Thesis | Tagged 3D engine, Game engine, What to choose | Leave a Comment »
Ogre3D is an open source scene graph which prides itself as being in the forefront when it comes to new trends and features. Continue Reading »
Posted in Master's Thesis | Tagged Chromium, Ogre3D, Parallel rendering, VR, What to choose | 1 Comment »
CaveUT is a project aimed at bringing Unreal Tournament 2004 into a CAVE-like environment.
Posted in Master's Thesis | Tagged CaveUT, VR, What to choose | 2 Comments »
ioquake3 is built upon id Software’s tech 3 game engine. It is an open source project that aims to clean up the code, fix bugs and to add new features.
Posted in Master's Thesis | Tagged ioquake3, VR, What to choose | Leave a Comment »